CD Projekt Red’s finally done with Cyberpunk 2077 and after three-and-a-half years, we’d say it’s about damn time! Starting life as one of the most hyped games, to failing miserably at launch, and then finally becoming arguably one of the best open-world RPGs on PC and console. Of course, getting to that point took a lot of time, effort, and money, but we’re glad it all turned out good in the end. Suffice to say, Cyberpunk 2077 has quite the redemption arc.
After the incredibly successful Phantom Liberty expansion and Update 2.0, the developers have dialled down their output considerably. And they are not entirely resting on their laurels just yet. Update 2.1 finally completed the missing metro system, and a romance hangout option, which allowed even more room for role-playing immersion. Shortly after, Update 2.1.1 brought some welcomed, albeit limited, vehicle customisation options. More importantly, it seems like there remains a small team that’s actively squashing bugs and providing optimisations.
In an interview with Game File, game director, Gabe Amatangelo, all but confirmed this sentiment. “Yes. We’re done,” he explained. However, despite being complete, the developers admitted they can’t resist adding more to it. Amatangelo suggests that we might get minor updates in the future. This is all dependant on if it’s high risk or if it’s easy to integrate. Also, since CDPR has multiple projects running all at once, these implementations should not distract the developers from other responsibilities. Sounds good to me.
I, for one, would really love an official implementation of FSR 3. I get that Cyberpunk 2077 is strongly backed by Nvidia tech, but it should be relatively easy to integrate. There’s already a FSR 3 mod that replaces the existing DLSS 3 library, enabling AMD’s Fluid Motion Frames. Though, I’m sure most Team Red fans and older GPU owners would love the option by default. We’re quite confident that everyone would appreciate a New Game+ option as well.
Nevertheless, it has been quite the journey to get here, and hopefully history does not repeat itself. CDPR burned many bridges when it released the game in such a poor state, and I can’t help but remain sceptical about future projects.