Samuel Willetts

With a mouse in hand from the age of four, Sam brings two-decades-plus of passion for PCs and tech in his duties as Hardware Editor for Club386. Equipped with an English & Creative Writing degree, waxing lyrical about everything from processors to power supplies comes second nature.

Steam Controllers may finally be making their way across the globe, according to Valve shipping records

Valve recently imported just under 13,000kg of wireless PC controllers, building hope that the Steam Hardware launch isn't far away.

Intel Nova Lake specs leak suggests key details of 13 CPUs, with up to 52 cores

Nova Lake may usher in a new class of CPU that would compete with top-end AMD Ryzen X3D chips, as well as the return of a Core Ultra 3.

MSI MAG 272QPW QD-OLED X28 review: a great 280Hz gaming monitor

Sporting a 280Hz panel, the MAG 272QPW X28 bridges the gap between 240Hz and 360Hz QD-OLED monitors.

The 9950X3D2 price is official, and it’s the most expensive AMD Ryzen CPU ever

The privilege of having the first AMD CPU with dual 3D V-Cache at your disposal will cost just shy of $1,000.

How to clean your PC keyboard – it’s dirtier than you think

All keyboards eventually require a good clean, and we're here to teach you how to get your peripheral looking as good as new.

SteamGPT, a Valve AI service, may soon handle your Steam support queries

Recent Steam updates contain references to an AI feature dubbed SteamGPT, which looks as though it has access to Trust Scores and more.

Valve is working on a Steam Framerate Estimator, according to data miners

Recent Steam updates contain references to a built-in 'Framerate estimator', which will give you an idea about how well games will run on your PC.

MSI MPG 272QRF X36 review: Nvidia G-Sync Pulsar tested

As a G-Sync Pulsar gaming monitor, the MPG 272QRF X36 is a game-changer for LCD panels, but this technology isn't for everyone.

Nvidia promises to get you into your games faster by eliminating shader recompilations

Auto Shader Compilation regenerates shader caches across GeForce driver updates, but you'll still need to sit through an initial compilation.