Capcom lowers Monster Hunter Wilds system requirements ahead of launch but they’re still problematic
Lower CPU, GPU, and SSD requirements are welcome but Monster Hunter Wilds still leans heavily on upscaling and frame generation.
Valve may be working on new Steam Machines with AMD RDNA 4 GPUs
Leaks claim that Valve is preparing new hardware akin to Steam Machines of old, powered by the same GPU tech as AMD's Radeon RX 9000 Series.
Spider-Man 2 performance issues partly stem from DirectStorage
Benchmarks and performance tools reveal that DirectStorage is negatively impacting frame rates in Spider-Man 2.
Doom: The Dark Ages system requirements
You'll need a GPU capable of ray tracing to play Doom: The Dark Ages but the rest of the game's system requirements are anything but hellish.
Cyberpunk 2077 update boosts Intel Core Ultra 200 CPU fps by 33%
CD Projekt Red’s latest Cyberpunk 2077 update brings new vehicle and photo mode customisations alongside huge performance improvements.
Indiana Jones and the Great Circle proves 8GB GPUs belong in a museum
8GB and 10GB graphics cards are struggling to run Indiana Jones and the Great Circle at higher settings due to their VRAM capacity.
You can’t turn off Indiana Jones and the Great Circle’s ray tracing
Indiana Jones and the Great Circle features mandatory ray tracing, pushing GPU requirements beyond some older cards.
STALKER 2 modders come to the rescue with performance tweaks
It seems you can always rely on modders to fix broken games as the STALKER 2 community ousts stuttering and reduces loading times.
Assassin’s Creed Shadows DRM wants to monitor your RAM
Ubisoft is once more in the spotlight due to Assassin's Creed Shadows' Denuvo DRM requiring system memory monitoring.
Portal 2 path tracing brings Nvidia RTX 4080 to its knees
A YouTuber tested a Portal 2 Path Tracing mod on Nvidia RTX 4080, showing a massive 10x performance reduction.
STALKER 2 proves too much for a surprising number of CPUs
Benchmarks reveal that STALKER 2 places huge demands on processors, creating a potential performance bottleneck that's difficult to overcome.