A leaked document has revealed AMD’s plans for FSR 4. The brand expects more than 30 games to be compatible at launch, counting 75 by the end of the year. These are mainly titles that have already implemented FSR 3.1, which will be automatically swapped with FSR 4 through Radeon drivers. This way users can toggle between FSR 3.1 and 4 depending on the quality and performance of each one, though the latter will likely win in most instances.
The list of compatible games goes as follows:
- The Alters
- Bellwright
- Call of Duty: Black Ops 6 (Feb 20)
- Creatures of Ava
- Dragonkin: The Banished (Mar 6)
- Endoria: The Last Song
- FragPunk
- Funko Fusion
- God of War: Ragnarok
- Horizon Zero Dawn Remastered
- Horizon Forbidden West
- Hunt: Showdown 1896
- Incursion Red River
- Kristala
- Marvel Rivals (Feb 21)
- Marvel’s Spider-Man 2
- Marvel’s Spider-Man Remastered
- Marvel’s Spider-Man: Miles Morales
- MechWarrior 5: Clans
- Monster Hunter Wilds
- Nightingale
- No More Room in Hell 2
- PANICORE
- Predator: Hunting Grounds
- Ratchet & Clank: Rift Apart
- Remnant 2
- Smite 2
- The Axis Unseen
- The Last of Us: Part I
- The Last of Us: Part II Remastered (Apr 5)
- Until Dawn
- Warhammer 40,000: Space Marines 2
- Kingdom Come: Deliverance II
- Dynasty Warriors: Origins
- Civilization VII
But that’s not all, Team Red is expecting FSR 4 integration into more than 75 titles by the end of 2025 from studios such as 11 Bit Studios, Activision, Ballistic Moon, Focus Entertainment, Guerrilla, Insomniac Games, Krafton, Naughty Dog, NetEase Games, Nixxes, Pearl Abyss, Saber, SEGA, and Torn Banner.
While a good start, this barely reaches what Nvidia is already offering with its DLSS 4 thanks to the GeForce driver override feature. In any case, FSR 4 opens a new chapter in AMD’s upscaling adventure, hopefully bringing quality parity with competing technologies.
FSR 1 used basic spatial upscaling, allowing it to be broadly compatible with GPUs, including competing products like Nvidia’s GTX 10 Series. FSR 2 debuted temporal techniques, offering a higher quality result while adding a new anti-aliasing method. FSR 3 introduced frame generation but required modern hardware like RX 50 Series.
Spatial | Temporal | AI-Based | Frame Generation | Support | |
---|---|---|---|---|---|
FSR 4 | No | Yes | Yes | Yes | RX 9000 for now |
FSR 3 | No | Yes | No | Yes | RX 590 and newer |
FSR 2 | No | Yes | No | No | RX 590 and newer |
FSR 1 | Yes | No | No | No | RX 400 and newer |
FSR 4 is AMD’s latest implementation set to release with upcoming RDNA 4 GPUs, featuring machine learning upscaling for the first time on Radeon hardware. Because of this, FSR 4 will be exclusive to Radeon RX 9070 Series, at least for the time being. AMD has shown its interest in bringing it to older hardware, but the quality and especially performance may suffer due to the lack of built-in AI capabilities.