Netflix’s BioShock is a video-game adaptation we want to see

Streaming giant teams up with 2K and Take-Two Interactive on journey to Rapture.

Let’s face it, film adaptations of video games have not only struggled at the box office, they’re often panned by critics and viewers, too.

Studios aren’t to be deterred, mind, and in this age of remakes and reruns, no high-profile video game is free from the grasp of Hollywood. Whether it’s Lara Croft, Sonic the Hedgehog or Master Chief, you’re going to end up on the big screen one way or another. We’re of the opinion some titles are better suited than others.

2007’s BioShock is undoubtedly one such title and Netflix has picked up the mantle. Following on from the success of its live-action Witcher adaptation, the streaming giant is said to have spent the past year trying to secure rights to BioShock and has now officially confirmed a partnership with 2K and Take-Two Interactive.

Based in the 1960s, the award-winning game took place in the underwater city of Rapture and thrilled players with an often gorgeous and occasionally terrifying art style that elevated its absorbing soundtrack and provocative storyline.

Fans have been longing for a film adaptation ever since, and it might have happened sooner. Back in 2008, Universal Studios announced a deal to produce a BioShock movie written by John Logan (Gladiator, The Last Samurai, Skyfall) and helmed by none other than Gore Verbinski (Pirates of the Caribbean).

That initial hype soon died down as Verbinski dropped out, reportedly after the studio suggested the film aim for a PG-13 rating. The project was scrapped shortly after, but in today’s world there are plenty of streaming firms looking to take on projects that traditional studios have abandoned.

Part of us is just a tad disappointed to learn BioShock will be a film adaptation rather than a TV series, but we’re intrigued to learn more. No director or cast has yet been announced, and a release is likely to be at least a year away.

To this day the original BioShock holds a 96 rating on review aggregator Metacritic, placing it sixth on the list of highest-rated PC games of all time. Two sequels followed – BioShock 2 in 2010 and BioShock Infinite in 2013 – and a fourth game in the series is currently in development by Cloud Chamber.

Parm Mann
Parm Mann
Club386 founder and editor-in-chief, his journey with hardware pre-dates Google. To this day, nothing beats the nostalgic nineties, piecing together a Pentium CPU and 3DFX graphics card from a Wolverhampton computer market. Away from his computer, Parm is all about Manchester United, woodworking, and family – not necessarily in that order.

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