One of the best-known game-modding tools, ReShade, has been updated. With this new version, there are much-needed bug fixes, performance improvements, and added features.
Developed by crosier, ReShade is an open-source post-processing injector for games and video software. It is used on games to add or tweak effects such as SMAA antialiasing, ambient occlusion, depth of field, chromatic aberration, film grain, and more. ReShade is compatible with Windows 7 SP1, 8.1, 10 or 11 and supports Direct3D 9, 10, 11, 12, OpenGL and Vulkan APIs.
ReShade 5.3.0 fixes a crash in Star Wars: The Force Unleashed and some VR games, a black screen in Need for Speed Underground 2, mouse input in games using DirectInput 7, plus screen darkening.
You can download the latest version of ReShade from the official website.
Below is an example of how such modding can transform a game’s look.
ReShade 5.3.0 patch notes:
Features:
- Added ReShade FX support for writing to different mipmap levels in compute shaders
This includes a new “MipLevel” property on storage objects to set the level it targets and a “GenerateMipMaps” pass state to be able to disable automatic mipmap generation - Added macros to manually include various date and time components in screenshot file names (%DateYear%, %DateMonth%, %DateDay%, %TimeHour%, %TimeMinute%, %TimeSecond%)
- Added option to disable saving current preset on every modification and instead require explicit clicking on the save button (“Save current preset automatically on every modification” checkbox on the Settings page)
- Added button to open add-on developer documentation to add-on list in overlay
- Added missing D3D12 PIX exports, to support installation as “d3d12.dll” on Windows 11
Bug fixes:
- Fixed crash in Star Wars: The Force Unleashed
- Fixed crash when viewing VR overlay in D3D12 (e.g. F1 22)
- Fixed crash on exit in OpenGL VR games
- Fixed crash when “IDirect3DDevice9::Present” is called after device reset failed in D3D9
- Fixed hooking in Ghostbusters: The Video Game Remastered
- Fixed hooking when application uses NVIDIA Streamline (e.g. F1 22)
- Fixed ReShade not loading in UWP applications
- Fixed black screen in Need for Speed Underground 2 when MSAA is active
- Fixed screen darkening when application is using MSAA swap chain in D3D10/11 (e.g. DayZ)
- Fixed upside down image in Google Earth VR
- Fixed depth buffer detection in Prince of Persia: The Sands of Time
- Fixed copying depth buffer failing sometimes in Star Wars: Republic Commando
- Fixed mouse input and input blocking in Gothic (and other games using DirectInput 7)
- Fixed add-on loading error code getting overwritten before it is logged
Miscellaneous:
- Improved performance in Far Cry 6 (and other D3D12 games)
- Improved performance in OpenGL games slightly
- Disabled preset save button during preset transition to prevent saving broken preset file
- Changed behavior of “execute_command_list” add-on event in D3D9/10/11/OpenGL to be called when immediate command list is flushed (either explicitly with e.g. “ID3D11DeviceContext::Flush” or implicitly during present)
- Changed add-on list in overlay to hide version information for add-ons that do not provide any
- Changed default screenshot path to a relative path
- Removed unnecessary explicit global config saves from add-ons
- Removed “Loading image files for textures …” log message
Setup tool:
- Preset selection page is now shown when updating an existing installation as well
- Fixed crash when invalid path characters are put into the application search text box
- Fixed application search for Epic Games Launcher games and when encountering recursive symlinks
- Changed setup tool to automatically set file permissions to grant write access to config and preset files